GEDU409 – Creative Project

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Module code
GEDU409
Module title
Creative Project
Prescription
The aim of this module is to enable students to apply knowledge and skill aligned to their chosen creative industries field, and work independently, and in collaboration, to carry out a project.
Programmes
  • EF1804
NZQA Level
Level 4
NZQA Credits
15
Delivery method
  • Web-Enhanced
Learning hours
Directed hours
96
Self directed hours
54
Total learning hours
150
Resources required
Learning Outcomes
1. Identify and research a creative industries output, aligned with an overall project
2. Develop and work through a project plan and expected outcomes.
3. Undertake a project and contribute an individual and collaborative output

This module contributes to the achievement of the following Graduate Outcome(s):
Locate, select and analyse relevant information from a variety of sources and apply to context-relevant tasks and problems.
Work independently and collaboratively on context-relevant academic tasks and problems.
Construct a reasoned and researched argument, communicated using a range of appropriate media.
Content
Transferrable skills; interpersonal skills, managing self, teamwork, planning, time management, initiative, responsibility, reliability, communication skills, conflict resolution
Professional practice attributes; problem solving; decision-making, researching, professional and ethical behaviours
Creative Industries specific skills and knowledge
Project design
Assessment Criteria
The portfolio is comprised of multiple components. To pass this module, students must attempt each component and achieve an overall pass grade of 50%.
Teaching and Learning Strategy
Students will work on a directed Creative Industries project, led by a specialist tutor. They will gain knowledge, skills and capabilities by participating in a project, and gain an understanding of collaborative processes through working with others. The project will include class activities, practical sessions, tutor demonstrations; collaborative group activities and discussions; student seminars and/or presentations; simulated activities and role plays; guest speakers; and practical workshops. All teaching and learning will be web-supported.