Design Factory Industry Project
This module aims to develop students who can use problem solving skills and human centred design to solve real world problems. It aims to cultivate inquiring, self-aware practitioners who can apply problem solving to a variety of situations and develop the necessary future focused skills that will prepare them for professional contexts
Students will experience facilitated learning in interdisciplinary teams in a dedicated holistic learning space. Working in interdisciplinary teams, students will co-create a solution with an Industry Partner and solve a complex real world problem
- Learning Outcomes
- 1. Apply professional communication strategies and actively engage others in your product, process or idea to communicate ideas successfully
2. Apply human centred design and apply a broad range of problem-solving tools to co create a solution to an industry driven problem
3. Apply efficacy, can-do approach, self-motivation and accountability in both independent and collective situations
4. Acquire and apply future-focused employment skills to industry and educational contexts
5. Use empathy to research, investigate and produce reasoned and critical responses
- Human Centred design
• Human Centred Design Frameworks – empathy and analysis, defining the problem, prototyping, user testing
• Research methodologies in Human Centred design and developing understanding of contexts through empathy
• Social, cultural, historical, global and political contexts for a given problem.
• Storytelling in various contexts
• Business Frameworks
• Group processes and teamwork
• Co-creation with Industry Partners
• Networking and communicating in professional contexts
- Assessment Criteria
- The portfolio comprises multiple components. Students must complete all assessments and gain an overall mark of at least 50% in order to pass this module.
- Teaching and Learning Strategy
- Blended – including facilitation, coaching, interviewing and observation, interdisciplinary teamwork, co-creation workshops, independent study, prototyping activities, user testing, storytelling and presentations.
- Learning and Teaching Resource
- An extended reading and resource list will be supplied by the tutor at commencement of the module. This will be updated annually.