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COMP709 – Mobile Applications Development

Module code
Module title
Mobile Applications Development
To enable students to design, develop and implement mobile applications on a given platform.
  • BI1601
  • BI1804
  • IT7000
NZQA Level
Level 7
NZQA Credits
Delivery method
  • Web-Supported
Learning hours
Total learning hours
Resources required
Learning Outcomes
1. Investigate concepts in mobile applications development.
2. Understand the mobile applications development process and apply it to a given platform.
3. Implement a mobile application using industry-based standards and software for the given platform.
4. Use application language features in the given platform.
- A suggested platform such as Android, iOS, HTC or any leading platform in the current environment
- Concepts in mobile applications development:
- Design heuristics and user interface designs
- Design methodologies
- RAD Tools and Multi-Platform development
- Existing and emerging developments in mobile devices and mobile applications

- Applying the mobile applications development process to a given platform:
- Apply a design methodology
- Design a mobile application
- Implement a mobile application
- Test the mobile application for verification
- Discuss business processes and strategies for marketing and deployment

- Implementing a mobile application using industry based methods and software for the given platform
- Use GUI components
- Apply layout structures
- Include resource files such as but not limited to graphic images, media files or data files
- Multiple screen implementations or various structural components
- Serialise preferences or settings
- Portrait and landscape screen orientations
- Include platform frameworks such as but not limited to local database, cloud databases or push/pull services

- Application language features
- Proficiency in the programming language which complies with the chosen platform such as but not limited to Java, XML, XCode, C#, Objective C, .NET or the programming language used in the RAD Tool
- Standard libraries and features for mobile applications
Teaching and Learning Strategy
Teaching methods will involve theoretical and practical classes which may include but not limited to lectures, class discussions, tutorials, case studies, simulations, computer laboratory work, group activities, face-to-face and online activities.
Assessment Criteria
Students must achieve a minimum 40% average over all supervised tests. Additionally, students must achieve 50% overall for the module, in order to receive a passing grade.
Learning and Teaching Resource
Wintec Learning Management Systems, Computer Laboratory
Software for chosen platform
Required Textbooks
An extended reading list will be supplied by the tutor at commencement of the module. This will be updated annually.

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