DFNZ601 – Design Thinking Launchpad

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Module code
DFNZ601
Module title
Design Thinking Launchpad
Prescription
This module aims to develop a foundational understanding of Design Thinking and associated problem-solving approaches, tools and strategies, and to apply them to real-world challenges. It focusses on cultivating creative thinking and human-centered approaches with students, and developing their ability to work in a team. Students will experience facilitated learning in a dedicated holistic learning space. Working in interdisciplinary teams, students will apply their knowledge and skills to a global challenge in the local context.
Programmes
  • BM1801
  • BM1802
  • BM1901
  • BM1902
  • BS7000
  • CO0005
NZQA Level
Level 6
NZQA Credits
15
Delivery method
  • Not Web enabled
Learning hours
Directed hours
150
Self directed hours
0
Total learning hours
150
Resources required
Learning Outcomes
1. Apply Design Thinking to solve problems.
2. Analyse and integrate responses to global contexts in a local real-world challenge.
3. Exercise self-motivation, critical reflection, and accountability in independent and collective situations.
4. Strategically organise and present findings and solutions, and communicate them effectively with stakeholders
Content
• Design Thinking Framework – empathy and analysis, defining the problem, ideation, prototyping, user testing, delivery.
• Tools and strategies for Design Thinking
• Regional challenges and contextualisation
• Social, cultural, historical, global and political contexts for a given problem.
• Storytelling in various contexts
• Project Management
• Innovation
• Personal development, group processes and teamwork
• Communicating ideas to a range of stakeholders
Assessment Criteria
Students must complete all components and achieve a minimum grade of 50% to pass this module.
Teaching and Learning Strategy
Blended – including facilitation, coaching, interviewing and observation, guest lecturers, interdisciplinary teamwork, co-creation workshops, independent study, self-reflection, prototyping activities, user testing, storytelling and presentations.
Learning and Teaching Resource
An extended reading and resource list will be supplied by the tutor at commencement of the module. This will be updated annually.