BMA0A110 – Visual Arts Practice 2
Module code
BMA0A110
Module title
Visual Arts Practice 2
Prescription
The purpose of this module is intended to extend the development of students' knowledge of general concepts and procedures introduced in the module, Visual Arts Practice 1, with greater formal and conceptual depth. In this module the student is able to elect media and conventions with which to address a range of assignment briefs which examine concepts with currency within either Photography, Graphic Design, Digital Media, Moving Image or Painting/Sculpture subject areas.
Programmes
- BM9601
NZQA Level
Level 5
NZQA Credits
30
Delivery method
- Web-Supported
Learning hours
- Total learning hours
- 300
Resources required
- Content
- Visual narrative
- Analyse and develop story lines - beat script - apply classical narrative structure.
- Develop and experiment with visual drafts
- Analyse comics - transition, text, image, style.
- Juxtapose pictorial and other images in a deliberate sequence.
Strategies
- Analyse and develop strategies for gathering information, collating material, altering environments etc.
- Develop a theme or emphasis which relates to this content and related precedents in current discourse.
- Synthesis - themes, strategies, information, possible formats.
- Produce a product or performance which demonstrates a knowledge of teh conventional.
Signs
- Consider the function of signs.
- Record, research and collect signs and their conventional use.
- Select, explore and manipulate signs and related material in media.
- Develop narratives and experiment with their shape and emphasis.
- Explore possible methods and conventions for the presentation formats.
- Consider a relationship between the form and the narrative.
- Produce a book. - Learning Outcomes
- 2.1 Develop a process for systematically addressing visual situations
- discuss, reflect and interpret design briefs
- participate in directed research and practical assignments
- demonstrate the systematic development of a process through the generation, regeneration, manipulation and synthesis of ideas
2.2 Acquire practical knowledge in the development and evaluation of a visual narrative sequence
- examine classical narrative structure and apply it to the development of a visual narrative sequence
- consider and discuss contemporary comics and film storyboards in terms of their construction and control of narrative
- consider issues of transition, text, image and style and apply them to the development of a visual narrative sequence
- consider various forms of narratives as they apply to a particular narrative idea
2.3 Understand the use of strategy in selected conventions in the visual arts
- develop an understanding of the strategies used by selected practitioners for the development of work
- develop a product or performance which uses a selected strategy for the development of work
2.4 Understand examples of the cultural use of and signs, codes and conventions
- discuss definitions of signification and sign use in visual arts
- formally and contextually manipulate a selected group of signs and related conventions
2.5 Acquire procedural, technical and contextual knowledge of a selected subject area in the development and production of a specific product or performance
- consider and discuss procedural, technical and contextual issues from within a particular subject area as they relate to the development and production of a specific product or performance
- apply particular procedural and technical knowledge of a selected subject area in the development and production of a specific product or performance
- analyse particular materials in terms of their structural qualities, formal characteristics, and possible meanings in relation to a specific product or performance
2.6 Acquire knowledge of how a variety of conventions in the visual arts present and organise information
- discuss and examine various examples for the presentation, organisation and reception of content in a variety of media conventions
- explore and test several possible formats in the development of a specific product or performance
- produce an outcome which organises content in specific sequences
2.7 Understand selected discourses and practices and their relevance to visual arts
- produce written comparisons and analyses of selected texts produce oral and written descriptions of self-practice
- use conventional forms of writing to analyse texts
- participate in conventional presentations of outcomes
- test the use of selected methods in the production of works
2.8 Understand assessment methodology within the context of an educational institution
- develop a vocabulary for describing work
- demonstrate the ability to interpret and analyse objectives participate in group and class critiques
- consider and reflect upon self and peer design decisions
- participate in formative assessment - Assessment Criteria
- To pass this course, students must pass all assignments and accumulate an overall course mark of no less than 50%.