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INFO502 – Business Systems Analysis and Design

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Module code
INFO502
Module title
Business Systems Analysis and Design
Prescription
The student will be able to apply the fundamentals of information systems concepts and practice to support and enhance organisational processes and systems; and apply the fundamentals of interaction design concepts and practice to enhance interface design.
Programmes
  • BI1601
  • BI1804
NZQA Level
Level 5
NZQA Credits
15
Delivery method
  • Web-Supported
Learning hours
Total learning hours
150
Resources required
Learning Outcomes
Demonstrate an understanding of business concepts including the function and structure of IT organisations and its impact on business
Understand the phases of business system analysis and design and apply them to a business context
Apply basic principles of interaction design and human computer interaction (including accessibility) employing current and emerging technologies for a better User Experience (UX)
Demonstrate an understanding of development methodologies and appreciate their employment in the development of an information system
Introduction to the process of testing and handoff of projects
Content
(LO1) Demonstrate an understanding of business concepts including the functions, structures and the impact of IT on business
- Discovers the functions and structure of a business
- Discovers how IT impacts business
- Discovers the roles in IT in a business
- Identifies systems types and their use in business

(LO1, LO2) - Demonstrates an understanding of systems or project initiation
- Discovers where system changes and projects come from
- Analyse system scope and feasibility for a project
- Undertake feasibility analysis for a small project
- Understand and read initiation diagrams (e.g. Use Case Diagram, Activity and Flow diagrams)
- Introduction to project planning techniques

(LO2) - Identifies and analyses business requirements
- Identify methods of collecting requirements
- Constructs requirements gathering for a simple project
- Analyses requirements for a simple project
- Produce User Stories for a simple project

(LO2) - Analyse and construct modelling driven software design
- Discover software design modelling techniques for business systems analysis
- Construct and Interpret data modelling diagrams by applying UML
- Analyse and construct modelling for business systems analysis for a simple project

(LO3) - Apply basic principles of interaction design and human computer interaction (including accessibility) employing current and emerging technologies. Apply user experience (Ux) and usability concepts in IT
- Discover the principles of interaction design and human computer interaction (including accessibility) employing on current and emerging technologies such as but not limited to
- HTML programming language
- CSS techniques and website development
- Create web site interaction using JavaScript
- List the requirements of good input, output and interface design
- Identify and design effective reports and query screen layouts
- Evaluate interface designs according to predefined design criteria
- Explain and apply input and output control concepts
- Review a website or application for applicability of usability principles
- Produce usability wireframes and stories boards for a simple project
- Conduct simple usability tests

(LO4) Demonstrate an understanding of systems development methodologies
- Examine the characteristics of system architecture
- Discuss the objectives of system design
- Identify system development lifecycles
- Demonstrate Agile scrum to plan project

(LO5) Describes system handover and implementation techniques and constructs user testing
- Discover Implementation techniques including migration, testing and training
- Identify appropriate testing methods for projects
- Discover System transition processes including maintenance and support
- Construct user testing documentation
Teaching and Learning Strategy
Teaching methods will involve theoretical and practical classes which may include but not limited to lectures, class discussions, tutorials, case studies, simulations, computer laboratory work, group activities, face-to-face and online activities.
Assessment Criteria
In order to receive a passing grade, students must achieve a minimum 40% average over all supervised tests and achieve 50% overall for the module.
Learning and Teaching Resource
Wintec Learning Management Systems Computer Laboratory
Required Textbooks
An extended reading list will be supplied by the tutor at commencement of the module. This will be updated annually.

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